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The Fable Reboot Is Doing Away With One Of The Series’ Signature Features

The recent Xbox Developer Direct offered an exciting, long-awaited glimpse into the new *Fable* reboot, the first core entry into the franchise in 15 years following the conclusion of *Fable 3*. However, the update confirmed that Playground Games is leaving behind one of the series’ most defining signature mechanics: character morphing.

In the original trilogy, players’ moral alignment directly governed their physical appearance. The system famously caused heroes to look radiant and pure, while truly villainous players would develop horns and increasingly devilish features—a key visual indicator of alignment.

*Fable* General Manager and Director Ralph Fulton confirmed that this character morphing will not be present in the reboot. The reason lies in a significant shift in the game’s core philosophy regarding morality. Fulton explained that the classic *Fable* games were predicated on a clear, objective scale of good and evil. The new title, however, aims for far greater nuance.

According to Fulton, there is “no objective good and evil” in the reboot. Instead, the player’s morality is subjective, based on how different non-playable characters (NPCs) perceive and value their actions. Since the protagonist is never defined as “absolutely” good or evil, the iconic physical changes were deemed incompatible with the reboot’s sophisticated and decentralized moral framework.

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