The Fable Reboot Is Doing Away With One Of The Series’ Signature Features
The recent Xbox Developer Direct finally provided fans with a substantial look at the upcoming *Fable* reboot, which is set to revive the beloved fantasy series 15 years after the conclusion of the original trilogy. While the new entry is embracing the charming, whimsical tone Albion is famous for, one of the franchise’s most recognizable features is getting shelved.
We are talking about “morphing”—the visual transformation system that defined the physical appearance of player characters based on their moral alignment. In the initial three *Fable* games, extreme morality had extreme visual consequences; doing good might grant a hero an angelic glow, while descending into darkness could see them sprout wicked horns. That system, however, won’t be returning.
*Fable* General Manager and Director Ralph Fulton confirmed the feature’s absence in an interview with IGN, explaining that the foundational mechanics of the new game rendered it obsolete. The original titles were predicated on a clearly defined, objective good and evil scale, allowing players to land somewhere along that fixed axis.
Fulton detailed that the reboot is moving away from such absolute definitions. In the new *Fable*, “there is no objective good and evil.” Instead, morality is fluid and subjective, meaning a hero’s reputation is based on how different factions and NPCs perceive them and what specific values they choose to uphold. Since the player character is no longer anchored to a fixed good/evil line, the classic visual morphing system simply “didn’t work” within the context of the updated, nuanced morality framework.