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The Fable Reboot Is Doing Away With One Of The Series’ Signature Features

The highly anticipated *Fable* reboot recently offered fans a deeper look during the Xbox Developer Direct event, marking a major update for the franchise 15 years after the original trilogy concluded with *Fable 3*. However, developer Playground Games is making a significant break from tradition by eliminating one of the series’ most iconic features: physical character morphing.

In previous entries, a player’s moral choices directly impacted their appearance; protagonists who leaned heavily into evil would grow horns and take on a devilish look, while good deeds resulted in a more angelic physique. This won’t be the case in the new installment.

According to Fable General Manager and Director Ralph Fulton, this omission is rooted in a fundamental shift in the game’s morality system. Fulton explained that the classic morphing mechanic relied on the existence of “objective good and evil,” allowing players to be pegged somewhere along a simple linear scale.

The reboot, however, is moving toward a more nuanced approach where moral alignment is subjective. Fulton told IGN that in the new Albion, there is no absolute good or evil; rather, the player’s actions are perceived differently by the various people they interact with. Because the concept of morality is now relative and complex, the clear-cut visual transformation that morphing provided no longer fits the design philosophy of the modern *Fable*.

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